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Dunno if you read comments here but I loved reading through it. I'm probably going to use this for a campaign mixed with Cairn, not really sci-fi though. I wanted to ask a few things:

Are Oracle rolls meant for "skill rolls" that carry no risk or have variable results (finding a secret or a good sale in a market, for example) If so, how do you feel about adding skill on top of ability, or maybe instead of ability.

Are Hero Dice supposed to be rolled to regain hp?

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Hey, I do read, but often with a delay!

1. Oracle rolls are for the kind of situation where you just want to "find out" if something could be available or not. A bit like a magic 8-ball. Or quantum world-building. So, yeah, your interpretation of "skill rolls with no risk or variable results" is pretty much close enough. Adding skill in that situation is a bit of a judgement call by the referee. The examples you list - finding a secret or a good sale - if the player gave me a good or funny one-line rationale why their PC's skill would apply this time ... I'd be inclined to either straight up say, "yes" or "yes, if you spend 1d4-1 cash and a quarter of an hour buying some local weirdoes some iguanas-onna-stick."

2. That is absolutely one of the uses of Hero Dice. They're a quick way to regain life (hp). So, the PC can choose - boost your roll now to get a crit? Save your HD for after the fight? Otherwise, life (hp) are one of the attributes that can be recovered after a 1 week rest.

Thanks for the answers. I wanted to run a somewhat less lethal game, so perhaps giving out more HD could help the players if they dont want to rest for a week.